Exploring the Fighter Class in D&D 5e (Masters of Combat)

Contents

The Fighter class in Dungeons & Dragons 5th Edition is a versatile and formidable warrior, known for their combat prowess and unmatched martial skills. Fighters are masters of various weapons and armor, excelling in both close-quarters combat and ranged engagements. With their extensive training, physical prowess, and unwavering determination, they are the epitome of martial excellence.

Fighters have a wide range of archetypes, known as subclasses, which further shape their abilities and playstyle. These subclasses include the Champion, Battle Master, Eldritch Knight, Samurai, and more. Each subclass offers unique features, granting fighters access to different combat techniques, maneuvers, spells, or enhanced abilities, adding depth and customization to their character.

One of the defining features of the Fighter class is their remarkable durability. With high hit points, heavy armor proficiency, and the ability to shrug off blows, fighters can withstand substantial punishment on the battlefield. Their dedication to physical conditioning and combat training allows them to take hits and keep fighting, making them formidable front-line defenders.

In addition to their resilience, fighters are deadly attackers. They possess a wide range of weapon proficiencies, enabling them to wield anything from swords and axes to bows and crossbows. Fighters excel in dealing consistent and significant damage, with the ability to make multiple attacks per turn and access to powerful combat maneuvers. Their versatility allows them to adapt to various combat situations, whether it be overpowering enemies with sheer strength or delivering precise strikes with expert precision.

Outside of combat, fighters often display exceptional discipline, leadership qualities, and a strong sense of duty. They can fill a variety of roles within a party, serving as protectors, tacticians, or even charismatic leaders. With their dedication to honing their martial skills, fighters can become respected champions, renowned mercenaries, or legendary knights, shaping the world around them with their indomitable spirit and unmatched combat prowess.

Choosing the Fighter class in D&D 5e grants players the opportunity to embody the quintessential warrior, capable of facing any challenge head-on with unwavering determination and skill.

Fighter 5e is the popular character from the game and it lets people play very valiantly and take the game to the next level. This unique character 5e class has so many things to discover and if you want you can single out this one there are a number of things that this character will let you discover about and play up your game well. Nowadays the craze of games is increasing and with this, the game developers are developing the characters and making their own personalities.

They are keeping every desire of the player in view and they are developing the characters accordingly and that is why the game becomes enjoyable and demanding. They all have something unique and individual which makes the game interesting such as Fighter 5e, the new edition is also one of the interesting games and it let you discover yourself in a unique way so when you play this game you find it interesting and worthwhile playing so these are some of the things which you should keep in view while applying this game.

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Fighter 5e

Fighter

  • Armour – All armour, shields
  • Weapons – Martial weapons, simple weapons
  • Skills – Single out two skills from Acrobatics, Athletics, insight, intimidation, Animal handling, perception, and survival.
  • Equipment – None
  • Saving Throws – Power, constitution

Tools

Talking about its tool it offers something worth considering and that is why this is the choice of so many people. Because it gives them a really nice way to play the game pretty well and makes the game more interesting. So these are something which will be yours.

  1. Chain mail/ leather, longbow, and 20 arrows
  2. A light crossbow and 20 bolts or two hand axes
  3. A martial weapon and shield or two martial weapons
  4. A dungeoneer’s pack or an explorer’s pack

Style 

D&D 5e Fighter in Classes

It gives you a unique style of fighting as your personality and you may single out either of any options. But there is one condition that you can not single out more than once and just in case you later single out any other style it will be –

  • Archery: You gain a + 2 plus points for attacking when you form rolls with the help of arranged weapons.
  • Close Quarters Shooter (UA): Even if you form a roll within 5 feet of a hostile creature it will not be trouble for you.  So this is giving you something to think about it.
  • Defense: Whenever you put on armor you get a + 1 bonus to AC.
  • Dueling: Whenever you wield a melee weapon in one hand and no other weapons you get a + 2 bonus for damaging rolls with that weapon.
  • Mariner (UA): When you do not wear this heavy armor or use it in a shield you can swim at speed and even you can club pretty well if compared to your normal speed and then you also get a + 1 bonus for the armour class.
  • Safety: Whenever other creature targets you then you can use your reaction for imposing the demerits on the attack roll.  You ought to be wiled a shield.
  • Tunnel fighter (UA): As a plus point you are allowed you can form a defensive shadow till you get a turn.  So this helps you in attacking the opponent without any reaction. And you will be allowed for using your reaction to make a melee attack against a creature that shifts in more than 5 feet.
  • Two-Weapon Fighting: If you keep yourself engaged in a duel fight two- a weapon fight) then you will be able in doubling up your ability modifier to the damage of the opponent’s attack.

Martial archetype

D&D 5e Fighter (5th Edition) in D&D

And at the 3rd level, you singled out an arch type that you drive for emulating your combat styles and tools –

  • Scout (UA)
  • Sharpshooter
  • Samurai
  • Champion
  • Banneret
  • Arcane Archer
  • Cavalier
  • Knight (UA)
  • Scout (UA)
  • Samurai
  • Monster Hunter
  • Eldritch Knight
  • Battle-master

Second wind  

Everyone has limited strength but you can draw for protecting yourself from harm.  But when it will be your turn you may use a bonus action for regaining hit points which will be equal to 1d 10 + your fighter level.

Action Surge

When you reach a second level you can or should push your limits for a while. When it will be your turn you may take one additional action.

But when you use this function you will have to take a rest to start again or use it again.  When you would reach the 17th level you will be able to use it twice before rest.

Ability score development

In order to know more about the ability score development, you can reach the fourth level or other levels at the 6th, 7th, 8th, 12th, 14th, and 19th levels. Also, you will be able to increase one ability score of your interest.

Extra Attack

At the start of the 5th level, you will be able in attacking twice and instead for once if you take the Attack action on your turn. The range of attacks gets increased to three when you reach the level of 11th and when you would reach the 20th level you will be able to use it the fourth time.

Indomitable

At the start of the 9th level, you will be able to roll a saving throw that you fail. And when you do so you should use it the new role and you cannot employ this function again until you complete a long rest.

Hit Points

  • Hit Dice: 1d10 per fighter level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st

Proficiencies

  • Armour: All armour, shields
  • Weapons: Simple weapons, martial weapons
  • Tools: None
  • Saving Throws: Strength, Constitution
  • Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival

Equipment

  • (a) chain mail or (b) leather armour, longbow, and 20 arrows
  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) a light crossbow and 20 bolts or (b) two handaxes
  • (a) a dungeoneer’s pack or (b) an explorer’s pack

Brute Features

Fighter LevelFeature
3rdBrute Force
7thBrutish Durability
10thAdditional Fighting Style
15thDevastating Critical
18thSurvivor

Brute Bonus Damage

Fighter LevelDamage Increase
3rd1d4
10th1d6
16th

1d8
20th1d10

Attributes

  • Hit Die: d10
  • Starting Gold: 5d4 x 10
  • Subclass Name: Martial Archetype
  • Suggested Abilities: Strength or Dexterity, Constitution or Intelligence

LevelBonus Features
1st2Fighting Style, Second Wind
2nd2Action Surge (one use)
3rd2Martial Archetype
4th2Ability Score Improvement
5th3Extra Attack
6th3Ability Score Improvement
7th3Martial Archetype feature
8th3Ability Score Improvement
9th4Indomitable (one use)
10th4Martial Archetype feature
11th4Extra Attack (2)
12th4Ability Score Improvement
13th5Indomitable (two uses)
14th5Ability Score Improvement
15th5Martial Archetype feature
16th5Ability Score Improvement
17th6Action Surge (two uses), Indomitable (three uses)
18th6Martial Archetype feature
19th6Ability Score Improvement
20th6Extra Attack (3)

Firearms

NameCostAmmoDamageWeightRangeProperties
Palm Pistol50g2g (20)1d8 piercing1 lb.(40/160)Light ,  reload  1,  misfire  1
Pistol150g4g (20)1d10 piercing3 lb.(60/240)Reload  4,  misfire  1
Musket300g5g (20)1d12 piercing10 lb.(120/480)Two-handed ,  reload  1,  misfire  2
Pepperbox250g4g (20)1d10 piercing5 lb.(80/320)Reload  6,  misfire  2
Blunderbuss300g5g (5)2d8 piercing10 lb.(15/60)Reload  1,  misfire  2
Bad NewsCrafted10g (5)2d12 piercing25 lb.(200/800)Two-handed ,  reload  1,  misfire  3
Hand MortarCrafted10g (1)2d8 fire10 lb.(30/60)Reload  1,  misfire  3,  explosive

Conclusion

While playing this game you must have understood how much it has changed from the 4th edition and how interesting it has become. This edition has become the craze of youngsters and teenagers and everyone else who played this game and every step this game has something to offer at every step the strength gets doubled and you can understand it by reading this post thoroughly all the best and play this game.

Create A Fighter 5e

When creating a Fighter character in Dungeons & Dragons 5th Edition, follow these steps to bring your warrior to life:

  1. Choose Ability Scores: Determine your character’s ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma) using a predetermined method, such as rolling dice, point-buy, or standard array. Prioritize Strength and Constitution for a melee-focused Fighter, or Dexterity and Constitution for a ranged or finesse-based Fighter.
  2. Select Race: Choose a race that complements your desired playstyle or character concept. Races with bonuses to Strength or Dexterity, such as Half-Orc, Human, or Elf, can be beneficial for a Fighter. However, any race can work well, so feel free to choose one that aligns with your character’s story or visual aesthetic.
  3. Determine Background: Select a background that provides skill proficiencies, tool proficiencies, and roleplaying hooks for your Fighter. Some backgrounds, like Soldier or Knight, naturally fit with the Fighter theme, but others can be customized or flavored to suit your character’s story.
  4. Choose Fighter Class: Select the Fighter class as your character’s main class. Decide on the archetype or subclass, that best represents your character’s fighting style and abilities. The Fighter subclasses include the Champion, Battle Master, Eldritch Knight, Samurai, Cavalier, and more. Each subclass offers unique features, so consider which ones align with your character concept.
  5. Determine Starting Equipment: Refer to the Fighter class description for starting equipment options. Choose weapons, armor, and other gear that reflect your character’s preferred fighting style and background. Consider a versatile weapon like a longsword or a reach weapon like a halberd if you want flexibility in combat.
  6. Allocate Hit Points: Determine your character’s starting hit points based on their Constitution score and hit dice. Fighters have a hit die of 1d10, so roll or take the average result (6) and add your Constitution modifier.
  7. Customize Appearance and Personality: Develop your character’s appearance, personality traits, ideals, bonds, and flaws. Consider their background, subclass, and personal history when crafting their backstory and motivations. This will help bring depth and immersion to your Fighter.
  8. Distribute Skill Proficiencies: Fighters receive skill proficiencies from their chosen background. Select skills that complement your character’s background or provide useful abilities in and out of combat. Athletics is a common choice for Fighters, as it enhances their physical capabilities.
  9. Determine Ability Score Improvements (ASIs): Fighters gain Ability Score Improvements at certain levels. Use these opportunities to increase your primary ability scores or choose Feats that enhance your character’s combat abilities or provide additional utility.
  10. Choose Fighting Style: At 1st level, Fighters select a Fighting Style, which grants additional benefits during combat. Options include Archery (bonus to ranged attacks), Defense (bonus to AC), Great Weapon Fighting (reroll damage dice), and more. Pick the style that aligns with your preferred weapons and playstyle.

With these steps, you’ll have a strong foundation for your Fighter character. Remember to develop their backstory, motivations, and personality to create a well-rounded and engaging character that will thrive on the battlefield.

Advantages

The Fighter class in Dungeons & Dragons 5th Edition offers several advantages that make it a popular choice among players. Here are some key advantages of playing a Fighter:

Versatility in Combat: Fighters are highly versatile in combat, excelling in both melee and ranged engagements. They have proficiency with a wide range of weapons and armor, allowing them to adapt to different situations and playstyles. Whether it’s wielding a greatsword, firing a longbow, or using a versatile polearm, Fighters can choose the weapons that suit their preferred fighting style.

Multiple Attacks: Fighters have the ability to make multiple attacks per turn, starting from level 5 with the Extra Attack feature. This grants them the potential for high damage output, especially when combined with features like Action Surge, which allows them to take additional action during combat.

Superior Durability: Fighters have excellent durability on the battlefield. They have a high hit point pool and gain proficiency with all armor and shields, including heavy armor. This makes them resilient and capable of withstanding significant amounts of damage. With their impressive defenses, Fighters can effectively soak up hits and protect their allies.

Fighter Archetypes: The Fighter class offers a variety of archetypes, or subclasses, to choose from. Each archetype provides unique features, allowing players to customize their Fighters further. Whether you prefer the brute strength of the Champion, the tactical prowess of the Battle Master, or the magical abilities of the Eldritch Knight, there is an archetype to suit various playstyles and character concepts.

Combat Maneuvers and Specializations: Certain Fighter archetypes, such as the Battle Master, gain access to combat maneuvers. These maneuvers provide additional options and tactical choices in combat, allowing Fighters to perform special attacks, disarm opponents, or gain advantages in specific situations. This adds depth and versatility to their combat abilities.

Ability Score Improvements (ASIs): Fighters gain Ability Score Improvements at several levels, allowing them to increase their ability scores or choose Feats. This grants them the opportunity to further specialize their character, enhancing their combat capabilities or gaining unique abilities that can greatly impact gameplay.

Reliable in Long Rest Situations: Fighters are known for their endurance and longevity. Their Second Wind feature, gained at 1st level, allows them to regain hit points as a bonus action. This ability can be crucial during prolonged encounters or when resources are limited, providing a reliable source of healing without relying on magical support.

Roleplaying Opportunities: The Fighter class offers various roleplaying opportunities and character concepts. Fighters can come from diverse backgrounds, including knights, mercenaries, gladiators, or seasoned soldiers. Their dedication to combat, discipline, and sense of duty can create compelling storylines and interactions within the game world.

Overall, the Fighter class provides players with a versatile and resilient combatant capable of dealing consistent damage, adapting to different situations, and customizing their character to suit their preferred playstyle. With their superior durability and impressive martial abilities, Fighters are a formidable force on the battlefield.

Well-Rounded Specialists

The Fighter class in Dungeons & Dragons 5th Edition has the advantage of being a well-rounded specialist on the battlefield. Here are some key advantages of playing a Fighter as a well-rounded specialist:

  1. Weapon Mastery: Fighters are experts in weapons and have access to a wide range of weapon proficiencies. They can specialize in specific weapon types, such as swords, axes, or bows, and become masters of their chosen weapons. This specialization allows them to maximize their damage potential and become highly proficient in their preferred fighting style.
  2. Combat Maneuvers: Certain Fighter archetypes, like the Battle Master, gain access to combat maneuvers. These maneuvers provide additional tactical options during combat, allowing Fighters to perform special attacks, manipulate the battlefield, or gain advantages in specific situations. These maneuvers add depth to combat encounters and give Fighters the ability to adapt and strategize.
  3. Extra Attacks: Fighters gain the Extra Attack feature, allowing them to make multiple attacks per turn. Starting at level 5, they can attack twice in one turn and potentially increase that number further as they level up. This feature provides Fighters with consistent damage output, making them formidable adversaries on the battlefield.
  4. Superior Durability: Fighters are known for their durability in combat. They have access to heavy armor proficiency, allowing them to wear the best protective gear available. This grants them a higher Armor Class (AC) and makes them more resistant to physical attacks. In addition, Fighters have a high hit point pool, allowing them to endure battles and stay in the fight longer than other classes.
  5. Ability Score Improvements (ASIs): Fighters gain multiple Ability Score Improvements throughout their leveling journey. This provides them with the opportunity to increase their primary ability scores, improving their combat abilities and overall effectiveness. It also allows them to take feats that can further enhance their specialization or provide additional utility in specific situations.
  6. Resilience and Second Wind: Fighters have the Second Wind feature, which allows them to regain hit points during combat. This feature provides a self-sustaining source of healing, allowing Fighters to endure longer battles without relying heavily on other party members or magical healing.
  7. Customizable Subclass Features: The Fighter class offers a variety of archetypes, each with its own unique subclass features. These features allow players to further customize their Fighters and specialize in specific combat styles or abilities. Whether it’s the brute strength of the Champion, the tactical precision of the Battle Master, or the magical prowess of the Eldritch Knight, Fighters can choose a subclass that aligns with their desired specialization.
  8. Versatile Roleplaying Opportunities: While Fighters excel in combat, they also offer versatile roleplaying opportunities. Their backgrounds and motivations can vary widely, ranging from noble knights to cunning mercenaries. Fighters can be heroic defenders, skilled mercenaries, seasoned veterans, or even lone warriors seeking redemption. Their versatility allows players to create unique and engaging characters with diverse personalities and motivations.

In summary, playing a well-rounded specialist Fighter in D&D 5e grants you a character who excels in combat, specializes in weapon mastery, and possesses superior durability. With their access to multiple attacks, combat maneuvers, and customizable subclass features, Fighters can adapt to various combat situations and fulfill specialized roles on the battlefield.

 

Frequently Asked Questions (FAQs)

Frequently Asked Questions (FAQs) about the Fighter Class in D&D 5e

Q: What is the Fighter class in Dungeons & Dragons 5th Edition?

A: The Fighter is a versatile and martially skilled class in D&D 5e. They excel in combat, wielding various weapons and wearing heavy armor. Fighters can choose from different subclasses, known as archetypes, which provide unique abilities and playstyles.

Q: What are the key abilities of a Fighter?

A: Fighters have high hit points, proficiency with all armor and shields, and access to a wide array of weapons. They can make multiple attacks in a single turn, specializing in dealing consistent and significant damage. Fighters also possess various combat maneuvers and features based on their chosen archetype.

Q: Which subclass (archetype) should I choose for my Fighter?

A: The choice of subclass depends on your preferred playstyle and character concept. The available Fighter archetypes include the Champion, Battle Master, Eldritch Knight, Samurai, Cavalier, and more. Consider the features and abilities offered by each archetype and choose one that aligns with your character’s desired fighting style.

Q: Can Fighters use ranged weapons or specialize in spell casting?

A: Yes, Fighters can use ranged weapons effectively. The Archery Fighting Style provides a bonus to attack rolls with ranged weapons. Additionally, the Eldritch Knight archetype allows Fighters to access limited spellcasting abilities, blending martial prowess with arcane magic.

Q: Are Fighters limited to melee combat, or can they dual-wield weapons?

A: Fighters are not limited to melee combat. They can be proficient in ranged weapons and engage in ranged combat. Additionally, the Two-Weapon Fighting style allows Fighters to wield a weapon in each hand and make an additional attack with their off-hand weapon as a bonus action.

Q: What role does a Fighter typically fulfill in a party?

A: Fighters often serve as front-line warriors and protectors in a party. They excel at soaking up damage and drawing enemy attention away from more vulnerable allies. However, Fighters can adapt to various roles based on their archetype and customization choices, including damage dealers, tacticians, or even charismatic leaders.

Q: Can Fighters wear heavy armor?

A: Yes, Fighters have proficiency with all armor and shields, including heavy armor. This allows them to wear the heaviest and most protective armor available, granting high AC (Armor Class) and durability on the battlefield.

Q: How do Fighters progress and gain new abilities?

A: Fighters gain new abilities as they level up. They receive Ability Score Improvements (ASIs) at certain levels, allowing them to increase their ability scores or choose Feats. Fighters also gain access to new combat maneuvers and archetype-specific features as they advance in levels.

Q: Can Fighters use magic items or enchanted weapons?

A: Yes, Fighters can use magic items and enchanted weapons just like any other character. They can benefit from the bonuses and effects provided by magical gear, enhancing their combat capabilities.

Q: What is the recommended playstyle for a Fighter?

A: Fighters are versatile and can adapt to different playstyles. They can excel in both melee and ranged combat, and their capabilities allow for various tactical approaches. Whether you prefer a heavily armored tank, a swift dual-wielder, a precise archer, or a magical melee combatant, the Fighter class offers flexibility to suit your desired playstyle. Remember to consult the Player’s Handbook for detailed information on the Fighter class and its features.

Q1: How do you use Action Surge?

A: Action Surge is a capability your fighter can use all through your flip inside spherical combat. You can figure out how to use it after performing your first motion and bonus action, simply as long as it takes place at some stage in your turn.

Q2: Which Fighter (TWF Fighter vs. Great Weapon Fighter) is higher optimized for Dealing Damage?

A: At L1, the Two-Weapon battle (TWF) is extra optimized. At stage 5 the desire switches to Great Weapon Fighting (GWF).

Q3: How many assaults can a fighter with a two-weapon war make at the fifth level?

A: 3 assaults on your flip (if you don’t use Action Surge). Beginning at the fifth level, you can assault twice, rather than once, every time you take the Attack motion on your turn.

Q4: Why is the two-weapon conflict viewed as subpar for fighters?

A: The Two-Weapon Fighter does well if you have a feat and a fashion and a bonus motion each and every single turn. The Two-Handed Fighter does nearly simply as nicely barring desiring any of these things and is straight-up higher at excessive levels.

Q5: How are Fighters Linear and Wizards Quadratic?

A: Strictly speaking, it’s no longer truly true. Fighters attain HP as they obtain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at stage 1 as at degree 20.

Q6: Can a fighter two-weapon combat unarm?

A: You want two weapons to operate Two-weapon fighting

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