Rogue 5e Class for D&D (5th Edition)

One of the standard character classes which are playable within D&D (with latest editions Dungeons & Dragons) role-playing game is known as Thief or Rogue. A thief or rogue 5e is commonly known for nimble tricks, sneaky combat capability, and versatile character.

The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player’s Handbook (Rogue 5th Edition D&D sourcebook) capable of finding and disarming traps and picking locks. The enemies who are inflicting extra damage, surprisingly taken, or caught off-guard will be attacked by Rogue with the new ability called Sneak Attack (in previous editions it is called Backstab).

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Rogue 5e Class Features

Rogue 5e (5th Edition) in D&D

You can achieve the below-listed features as a Rogue or Thief (refer to Rogue 5th Edition D&D sourcebook).


  • Hit Die:  d8
  • Starting Gold: 4d4 x 10
  • Subclass Name: Roguish Archetype
  • Suggested Abilities: Dexterity, Intelligence / Charisma

Stroke of Luck

After reaching the 20th level, you will be provided with amazing and surprising skills for your success. Within a range, if the target is missing your attack then it can be turned into a hit. If the Ability Check is failed then your d20 roll can be used as a 20. However, it is not possible to use these kinds of traits until you take a complete long rest.

Rogue 5e D&D


If you are at an 18th level (beginning of the level), the enemies may rarely gain their upper hand since you are so sneaky and unclear. Even if you are knocked out/totally disabled, the attack roll does not have an advantage against you.

Slippery Mind

A greater mental strength will be achieved at the 15th level. You will gain the appropriate skills in Wisdom saving rolls.


After reaching the 14th level, you will have the ability to see or hear any invisible or hidden creatures within 10 feet of distance from you.

Reliable Talent

While you are at the 11th level until they reach perfection, you have the option to redefine your chosen skills. You can add the proficiency bonus by making an ability check (d20 roll will be considered as 9 or 10).

Sneak Attack

You need to know how to make use of your enemies’ distraction & strike from the 1st level. If you gained with the attack roll (which will available once per your turn) then you can damage the creature with a hit. You should use a ranged or finesse weapon for an attack (Player’s Handbook – Rogue 5E).

If the targeted enemy is within 5 feet then it is not required to use the Attack roll. Moreover, the enemy will not be incapacitated. As you gain to the next level, the Sneak attack will also increase the extra damage amount on your enemies.

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The following pieces of equipment will be granted from your background to start with.

  • Thieves tools, two daggers, and Leather armor.
  • An explorer pack, a dungeoneer’s pack, and a burglar pack.
  • A shortsword, short bow, and quiver of 20 arrows.
  • A shortsword or a rapier.

The Rogue 5e Table

1st21d6Expertise ,  Sneak Attack ,  Thieves’ Cant
2nd21d6Cunning Action
3rd22d6Roguish Archetype
4th22d6Ability Score Improvement
5th33d6Uncanny Dodge
8th34d6Ability Score Improvement
9th45d6Roguish Archetype Feature
10th45d6Ability Score Improvement
11th46d6Reliable Talent
12th46d6Ability Score Improvement
13th57d6Roguish Archetype Feature
15th58d6Slippery Mind
16th58d6Ability Score Improvement
17th69d6Roguish Archetype Feature
19th610d6Ability Score Improvement
20th610d6Stroke of Luck

Skills and Precision

Rogues are very much skilled in providing broad expertise for matching characters; also use their variety of skills in mastering to perfect their combat abilities.

Few rogues will refine their skills to help them in a dungeon environment like Opening locks, disarming traps, finding, and climbing, while others focus on deception and stealth.

During the combat period, rogues will give priority to cunning over extreme strength. They will make a precise attack or stroke, which will hurt the target and make use of barrage to drown the opponents. Few rogues learn the magical tricks to supply their abilities and some have the supernatural skills to avoid danger.

Rogue Creation:

You need to consider the character’s law relationship while creating the Rogue 5e character. Do you have a criminal present or past? Are you on the run from any guild master’s angry thief or against any law? Have you ever left your guild in bigger rewards or bigger risks? Is anything that drives you for ideal, some sort of desire, or adventures?

What was the mode that separates you from the previous life? Did a great con or heist go terribly wrong cause you to reevaluate your career? You might be lucky or gained a few coins from a successful robbery to escape from the squalor of your life.

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During the lifetime, you might be separated from your mentor or family and in search of new support. You can easily find another member or a new friend of your adventures, who walkthrough through the options for enhancing your specific talents and a source for your life.

You can follow the suggestions and create a rogue or thief quickly: Highest Ability score should be Dexterity, select the appropriate Arcane Trickster (archetype) which is used to groom your plan or investigation. Then choose the Charlatan background and Charisma (used to emphasize social interaction and deception).


  • Skills: Roger 5E (fifth edition) allows you to choose any sort of four skills from the following: Stealth, Sleight of Hand, Persuasion, Performance, Perception, Investigation, Intimidation, Insight, Deception, Athletics, and Acrobatics.
  • Saving Throws: Intelligence and Dexterity.
  • Tools: Thieves’ tools
  • Weapons: shortswords, rapiers, longswords, hand crossbows, and Simple weapons.
  • Armor: Light armor

Hit Points

  • Hit Points at Higher Levels: After the 1st level, your Constitution modifier will be incremented by 5 or 1d8.
  • Hit Points at 1st Level: Your Constitution modifier will be incremented by 8.
  • Hit Dice: 1d8 per rogue level.
  • Expertise – After reaching the 6th level, you can choose one or more skill proficiencies and as well as thieves tool’s proficiency. If you are using the selected proficiencies then for any sort of ability check you will be doubled with your proficiency bonus (refer Rogue 5th Edition D&D sourcebook).
  • Improving your Ability Score – After reaching the 4th level (or even again at 8th, 10th, 12th, 14th, 16th, 19th level), you have the ability to increment your Ability score by 1 or 2. However, after reaching the 20th level, you will not be able to use this feature to increment the Ability score. You can also give-up this feature by making use of the Optional feats rule.

Wild Card Suit Table

Damage die (d4)Suitdescription
1BladeFirst, Roll Sneak Attack damage & add it to razor card’s damage. its next turn when it starts, the target takes additional damage.
2Shackle Until the start of your next turn, the target’s speed is halved. It can’t make more than one attack on its turn while its speed is reduced in this way.
3Heart Roll your Sneak Attack damage and add it to your razor card’s damage. You also immediately regain a number of hit points equal to the half the damage dealt. Any excess hit points regains become temporary hit points.
4Wild Ace This card morphs suits depending on the dealer’s wishes. Choose Blade, Shackle, or Heart. The card then immediately gains the suit’s respective effect.

Redisn’t going to contribute to the effectiveness of your character build at all
Sky Blueis an amazing option. If you do not take this option your character would not be optimized
Orange OK Option
Blueis a great option, you should strongly consider this option for your character
Green Good option


We are sure that the above-mentioned piece of information will help you to understand more about Rogue 5E (fifth edition) Character Class, their roles, and other functionalities.

Check also: Rogue