Monk 5e in the game of D&D is one of the most iconic martial artists and playable characters who love to punch things usually come around in its way. Monk 5e is human covered in tattoos who work as great defenders and strikers in the D&D 5th edition game.
They typically are being used as fighters only who love to blast fire roars from its mouth by engulfing its foes. Monk D&D 5e can live in the union while magically harnessing the energy following in their bodies.
They are one of the most disciplined creatures whose striking display of combat powers was as subtler focuses on the defensive ability and speed.
Check also: All D&D 5e Classes
Monk 5e D&D
Monk 5e is a non-armor character that generally uses simple weapons and shortswords to fight against their enemies. They love to play on a particular type of artisan’s tools or musical instruments.
- Hit Dice: 1d8 per monk level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
- Armour: None
- Weapons: Simple weapons, shortswords
- Tools: Choose one type of artisan’s tools or one musical instrument
- Saving Throws: Strength, Dexterity
- Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
- (a) a shortsword or (b) any simple weapon
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- 10 darts
Strength, Dexterity is some of its most exceptional saving throws. If we talk about its skills Acrobatics, Athletics history, Insight, Religion, and Stealth are some of its mindblowing skills from where one can easily choose two while creating their Monk for the game.
|Level||Proficiency Bonus||Martial Arts||Ki Points||Unarmored Movement||Features|
|1st||+2||1d4||—||—||Unarmored Defense, Martial Arts|
|2nd||+2||1d4||2||+10 ft.||Ki, Unarmored Movement
|3rd||+2||1d4||3||+10 ft.||Monastic Tradition, Deflect Missiles|
|4th||+2||1d4||4||+10 ft.||Ability Score Improvement, Slow Fall|
|5th||+3||1d6||5||+10 ft.||Extra Attack, Stunning Strike|
|6th||+3||1d6||6||+15 ft.||Ki-Empowered Strikes, Monastic Tradition feature|
|7th||+3||1d6||7||+15 ft.||Evasion, Stillness of Mind|
|8th||+3||1d6||8||+15 ft.||Ability Score Improvement|
|9th||+4||1d6||9||+15 ft.||Unarmored Movement improvement|
|10th||+4||1d6||10||+20 ft.||Purity of Body|
|11th||+4||1d8||11||+20 ft.||Monastic Tradition feature|
|12th||+4||1d8||12||+20 ft.||Ability Score Improvement|
|13th||+5||1d8||13||+20 ft.||Tongue of the Sun and Moon|
|14th||+5||1d8||14||+25 ft.||Diamond Soul|
|15th||+5||1d8||15||+25 ft.||Timeless Body|
|16th||+5||1d8||16||+25 ft.||Ability Score Improvement|
|17th||+6||1d10||17||+25 ft.||Monastic Tradition feature|
|18th||+6||1d10||18||+30 ft.||Empty Body|
|19th||+6||1d10||19||+30 ft.||Ability Score Improvement|
|20th||+6||1d10||20||+30 ft.||Perfect Self|
What weapons usually Monk 5e uses?
Monk D&D 5e are generally unarmed characters who prefer to fight against their enemies using their martial arts skills. You have to practice hard to master those martial arts skills over unarmed strikes and monk weapons such as shortswords and simple melee weapons.
|2||Blank and white|
What is Ki in the game?
Ki is mystic energy that is acquired by the Monk 5e in its 2nd level. The power of monk is expressed in terms of Ki it has. More will be the number of Ki more will be the power and vice versa. The amount of Ki’s present in monk indicates the level of a monk.
Once you get short of Ki you need to take short or extended rest to draw or get back all of your expended Ki back into yourself. One must need to get rest at least for thirty minutes to acquire one Ki in the game.
The Ki Saving Throw DC is usually calculated as 8 + your proficiency bonus +your wisdom modifier
You are given three Ki at the beginning of the game that you can use one immediately for taking Attack action of a flurry of blows, one for making the Dodge action for patient defense and one for taking the Disengage or Dash action as a step of wind as a bonus action.
Way of the Astral Self Features
|3rd||Arms of the Astral Self|
|6th||Visage of the Astral Self|
|11th||Awakening of the Astral Self|
|17th||Complete Astral Self|
- Hit Die: d8
- Starting Gold: 5d4
- Subclass Name: Monastic Tradition
- Suggested Abilities: Dexterity, Wisdom
What are the main features of Monk 5e?
Monk D&D 5e is upgraded with various advanced unusual features to acquire some extra points in the game. You have to build up your preferred monk to do the best in the game. Some of the most amazing features of Monk 5e are:
- Unarmored: As we have mentioned to you earlier that Monk 5e includes no armor it will use its martial arts skills to get a lead in the game. The speed increases upon entering the 2nd level of the game while you will be wearing no armour. You can quickly move through the game unarmored up to 9th level, but after that, you need to make use of reliable, upright surface or risk falling to move ahead in the game.
- Monastic: Monk 5e usually tends to follow a particular monastic tradition up to level 3. but on entering the next levels such as 3rd, 6th, 11th, and 17th level you can opt for the other one depending upon your requirement and preferences.
- Deflect Missiles: Monk 5e remained unarmored till level 3rd, but once you get it, you can make use of any ranged weapon attack to deflect or catch the missile.
- Ability score improvement: Monk 5e is usually free to raise one ability score into your account by 2 and two ability scores by one each on entering 4th, 8th, 12th, 16th, and 19th levels of the game. Moreover, a monk can’t raise thee scores more than 20 using this ability score improvement function.
- Slow Fall: Users are free to access the associated reaction at level 4 to control the falling damage five times much faster which means that the energy level of your monk will fall very slowly now.
- Extra Attack: The action rate also gets doubles on the turn at level 5.
- Stunning Strike: – Users are free to interrupt the flow of Ki from level 5.
- Ki Strikes: Usage of unarmed strikes at the 6th level magically overcomes the resistance and immunity usually coming from the nonmagical attacks.
- Evasion: The power of avoidance developed at level 7 that enables you to dodge out of the way of certain attacks.
- The stillness of mind: Your monk is free to use the silence of mind feature at level 7 to remain calm in various situations, whether if someone tries to frighten them or it is a moment of extreme happiness.
- The purity of Body: Monk 5e usually attains the level of purity of the body at the 10th level. His/her body achieves extreme immunity to fight against diseases and poisons, and hence the level of energy ultimately rises.
- The tongue of Sun and Moon: Monk D&D 5e usually attains the power of mind readiness when he/she reached level 13. He just by touching the Ki of other minds becomes able to understand all the languages usually spoken around him/her.
- Diamond Soul: Monk 5e attains the mastery in all saving throws at level 14.
- Timeless Body: Monk 5e attains an eternal body on reaching level 15, where no frailty of old age can affect his body. Monk can further no need to take any food or water and can die of old age but shows no features externally.
- Empty Body: Monk 5e attains the magical powers of getting invisible at least for 1 minute just by spending 4 Ki points on it at level 18. The body of monk 5e becomes fully resistant to all the damages caused by the enemies except force damage that they still can’t bear on.
- Perfect Self: On reaching the level of D&D 5e, if your monk 5e left with no Ki points and have roll initiative to go along with their account will automatically be credited with 4 Ki points to move further with the process.